

The Federation: Terran Confederation is, in general, a benign association of planets built up by humanity, and for the most part the heroes of the series.In the games, a Swirly Energy Thingy opens and the ship goes through. Faster-Than-Light Travel: via "jump points", which are formed by specific gravitic conditions.Dialogue Tree: Privateer had a primitive version of this, but it's mostly present in any of the FMV Games from Wing Commander III onwards.Design-It-Yourself Equipment: Privateer and Privateer 2 allow you to equip your own ship to personal preferences, even though fan preferences tended to clump towards one or two configurations.Conveniently Close Planet: Privateer features planets within a star system that never move, and are infrequently more than 100,000 meters from one another, and all are capable of supporting humans comfortably.

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Crapsack World: Both the Border Planets and Tri-Systems are lawless hellholes full of pirates, slavery, criminal syndicates, and worse.Privateer 2 has a few situations that require you to throw down some serious dosh just to continue the plot.
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It will also immediately punish you if you put all your money into just getting the jump drive, as the enemy craft outside the opening system are much more difficult and dangerous than those within it (even the Talons get an upgrade, going from a laser and two mass drivers to a mass driver and two particle cannons, turning them into Glass Cannons).

